Can you run GTX 1050 TI on 220W Power Supply?
Short Answer: Yes you can.
Can you run GTX 1050 TI on 220W Power Supply?
Short Answer: Yes you can.
John Gruber via Daring Fireball:
GB Studio is “A free and easy to use retro adventure game creator for your favourite handheld video game system”, by which they mean, but don’t want to name specifically, Nintendo’s GameBoy.
What a fun idea from developer Chris Maltby. You can output ROMs for emulators, play them on actual GameBoy hardware with a flash cartridge, or even export them for the web (which will even work on phones). It’s a remarkably polished IDE.
Get it here.
You need to setup your app on the appstore connect first with the appropriate leaderboard. And you can only test this code on the iOS device and not in the unity3d player.
using UnityEngine.SocialPlatforms; private ILeaderboard leaderboard; private string leaderboard_id = "yourleaderboardid"; // setup on appstore connect void Start() { // Authenticate user first Social.localUser.Authenticate(success => { if (success) { Debug.Log("Authentication successful"); string userInfo = "Username: " + Social.localUser.userName + "\nUser ID: " + Social.localUser.id + "\nIsUnderage: " + Social.localUser.underage; Debug.Log(userInfo); } else Debug.Log("Authentication failed"); }); // create social leaderboard leaderboard = Social.CreateLeaderboard(); leaderboard.id = leaderboard_id; leaderboard.LoadScores(result => { Debug.Log("Received " + leaderboard.scores.Length + " scores"); foreach (IScore score in leaderboard.scores) Debug.Log(score); }); } void ReportScore(long score, string leaderboardID) { Debug.Log("Reporting score " + score + " on leaderboard " + leaderboardID); Social.ReportScore(score, leaderboardID, success => { Debug.Log(success ? "Reported score successfully" : "Failed to report score"); }); } void OpenLeaderboard() { Social.ShowLeaderboardUI(); }
Charlie Hall writing for Polygon:
Even more disorienting is the storyline itself. Without spoiling too much, Trüberbrook feels like a bad episode of Doctor Who. Long sections of exposition, delivered by static characters who often can’t even be bothered to look toward the camera, do very little to make anything clear. Rather than lingering in certain interactions, I found myself clicking rapidly through the same dialogue options over and over again, searching for the right sequence to move the action along.
Most disappointing of all is that the gameplay itself is merely perfunctory. In motion, Trüberbrook is achingly linear, and relies on a series of barely connected tasks. Almost nothing in the game can be described as a puzzle. It’s more of a pixel hunt, with a contextual interface that does all of the work for you. The end result is a world that’s beautiful to look at, but a game that fails to entertain in any meaningful way.
Trüberbrook is available starting today on Linux, Mac, and Windows PC. Ports for Nintendo Switch, PlayStation 4, and Xbox One are scheduled to launch on April 17.
This is a real bummer if true. I will be playing regardless.
Get it on Steam.
But despite its niche appeal, the Vita ultimately failed to live up to Sony’s expectations, says Stefan Langford.
“It certainly comes as no surprise that the PS Vita has finally ended production, ultimately sounding the death knell of Sony’s mobile gaming ambitions,” says Mr Spendelow.
While the PS Vita has been consigned to history, Sony is believed to be readying a new games console.Last year, company president and chief executive Kenichiro Yoshida told the Financial Times that it was “necessary” for Sony to work on next-generation hardware. He declined to say whether this machine would carry the name PlayStation 5.
Apple is eating everyone’s lunch.
Psychonauts is an interesting thing. It’s about the human mind, and it goes to some really dark places, yet it’s a comedy. We make a lot of jokes, but we deal with life and death and sadness and all sorts of mental conditions. We bring to life and show people’s inner demons.
But I always try to remember it’s a comedy because you can get hung up on resolving plot points and doing that kind of mechanical stuff. You forget that you’re supposed to be making people laugh.
One of the industry’s best talking about the state of the video game business.
Trailer:
“One of the problems of working in a film company—[Lucas] is used to being able to change his mind,” said one source. “He didn’t really have a capacity for understanding how damaging and difficult to deal with these changes were.”
Lucasfilm executives meddling with development visions was a common theme at LucasArts for much of its existence, according to people who worked there. It was always a problem.
One of the most prominent examples of this came in the spring of 2012, just eight weeks before E3, when George Lucas dropped a bombshell: instead of starring a generic bounty hunter, 1313 would be helmed by the iconic mercenary Boba Fett.
It had to be Star Wars related.
Over the past week you may have heard about a game called ‘Rape Day’ coming soon to Steam. Today we’ve decided not to distribute this game on Steam. Given our previous communication around Who Gets To Be On The Steam Store?, we think this decision warrants further explanation.
Much of our policy around what we distribute is, and must be, reactionary—we simply have to wait and see what comes to us via Steam Direct. We then have to make a judgement call about any risk it puts to Valve, our developer partners, or our customers. After significant fact-finding and discussion, we think ‘Rape Day’ poses unknown costs and risks and therefore won’t be on Steam.
Not sure why this took any time at all.
Video Game Developers to start a Union, according to Polygon:
With an armload of handmade zines and an animated roundtable discussion, the grassroots labor organizers from Game Workers Unite made quite a showing at the 2018 Game Developers Conference in San Francisco. Now it appears their work is beginning to pay off.
Earlier this month, a chapter in the United Kingdom officially became a legal trade union in that country. Representatives of Game Workers Unite tell Polygon that they anticipate multiple public efforts to form unions at major studios in the United States and Canada in the coming year.
“By the end of 2019, you’re going to see some public campaigns,” said Emma Kinema, one of the co-founders of Game Workers Unite.
The sequel to Naughty Dog’s groundbreaking 2013 post-apocalyptic adventure, The Last of Us, might be released sooner than anyone else guessed. If new leaks turn out to be true, then The Last of Us: Part II might be out before the end of this year.
On February 28, video game blog The Loot Gaming noticed that Peruvian video game retailer LawGamers had shared a promotional image advertising for The Last of Us: Part II pre-orders. The bottom-left corner of the digital sales poster reads “LANZAMIENTO: OCTUBRE 2019” which translates directly to “Launching: October 2019.”
Gameplay demo:
(Warning, it’s bloody)
Harold Halibut is an adventure game where everything is handmade. “Almost every object you see in the game exists in real life,” one of the game’s developers told me during an Xbox event at GDC yesterday.
The demo I played felt like a streamlined take on standard point-and-click adventuring (with some worrisomely clunky dialogue), but the BioShock-esque undersea setting and claymation visuals knocked me flat. It’s coming to PS4, Xbox One, and PC sometime this year.
Trailer:
Game looks amazing.
The classic Adventure Game, Full Throttle, set to be remastered by Tim Schafer’s Double Fine:
With the smell of burning asphalt hanging staunchly in the air we’re proud to announce that we’ll be remastering Tim Schafer’s classic LucasArts adventure game Full Throttle!
Following speedily in the still-smoking-tyre-tracks of the Grim Fandango and Day of the Tentacle Remastered editions, Full Throttle Remastered will complete the trilogy of Tim’s games from LucasArts that we’ve been given the chance to restore. Just like those games, we will make a Remaster with the quality, care and attention to detail that can only come from involving the original creators.
Full Throttle Remastered will feature all new artwork, with high resolution backgrounds and animation, with each frame being repainted by hand. We’ll be aiming to restore the sound and music to a higher quality, and we’ll also fill the game with special features like concept artwork, commentary tracks and as many other things as we can think of!
Full Throttle Remastered will be coming to PC & PlayStation platforms in 2017!
This is a 1995 Command & Conquer Free Game Download for PC from Westwood Studios.
Game Download Link: C&C zip
Game Movies Download Link: C&C Movies zip
The game is available as freeware.
Command & Conquer, sometimes known as Command & Conquer: Tiberian Dawn, is a 1995 real-time strategy video game developed by Westwood Studios and published by Virgin Interactive. Set in an alternate history of modern day, the game tells the story of a world war between two globalized factions: the Global Defense Initiative of the United Nations and a cult-like militant organization called the Brotherhood of Nod, led by the mysterious Kane. The groups compete for control of Tiberium, a mysterious substance that slowly spreads across the world.
Once installed, go to the folder and run the Troubleshoot Compatibility on C&C95 Application file by right clicking on the file.
If you are using a widescreen HD monitor I recommend selecting resolution 1600×900.
Unzip the Movies and place them in the C&C installation folder.
The first campaign missions for each side will be smaller than the screen resolution, which gives some odd graphical bugs. Most of these are fixed by just touching the edge of the screen with your cursor (to scroll) and then opening and closing the main menu.
Since C&C missions get bigger as you progress through the campaign, these problems will be completely gone after mission #3 (unless you play in a resolution higher than 1024×768).
Some graphical bugs may appear when loading a savegame from a different resolution which doesn’t have the sidebar opened. Simply opening the sidebar fixes these bugs.
There’s a small bug in hi-res mode which prevents you from placing buildings with a height of one cell on the lowest row of cells on the map. This rarely gives any real problems though.
If you don’t want to play in hi-res, simply open CCConfig.exe and change back to 640×400 or 640×480.
Download game: H&D Deluxe zip
Hidden & Dangerous is a WWII 1999 computer and video game developed by Illusion Softworks and published by Take-Two Interactive and TalonSoft for Windows, the Dreamcast, and the PlayStation. The PlayStation port of the game was developed by Tarantula Studios. It is regarded as one of the pioneering tactical first/third person shooters.
An expansion was released in 2000, titled Hidden & Dangerous: Devil’s Bridge in the US and Hidden & Dangerous: Fight for Freedom in the UK. This added new soldiers, weapons and missions in new locations including Poland, the Ardennes and postwar Greece.
A fully updated version of the game, Hidden & Dangerous Deluxe, was released for free as a commercial promotion for the sequel Hidden & Dangerous 2.[2] It is still available as freeware.
source Wikipedia.