Even more disorienting is the storyline itself. Without spoiling too much, Trüberbrook feels like a bad episode of Doctor Who. Long sections of exposition, delivered by static characters who often can’t even be bothered to look toward the camera, do very little to make anything clear. Rather than lingering in certain interactions, I found myself clicking rapidly through the same dialogue options over and over again, searching for the right sequence to move the action along.
Most disappointing of all is that the gameplay itself is merely perfunctory. In motion, Trüberbrook is achingly linear, and relies on a series of barely connected tasks. Almost nothing in the game can be described as a puzzle. It’s more of a pixel hunt, with a contextual interface that does all of the work for you. The end result is a world that’s beautiful to look at, but a game that fails to entertain in any meaningful way.
Trüberbrook is available starting today on Linux, Mac, and Windows PC. Ports for Nintendo Switch, PlayStation 4, and Xbox One are scheduled to launch on April 17.
This is a real bummer if true. I will be playing regardless.
Get it on Steam.